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Players

Everyone who has played on your server, with risk scores, identifiers and staff notes.

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The Players page is the record of everyone Asphyxia has seen on the selected server, online or not.

This page covers the player table, what the risk score means, and how to use identifiers and notes.

The table

Column Meaning
Name Most recent in-game name
Status Whether the player is connected now
Server ID Current net ID, while online
Risk score Accumulated suspicion, 0–100
Heartbeats Successful and failed check-ins this session

Search matches names and licenses. Sort by risk score to find the accounts most worth reviewing.

Risk score

Risk builds up from strikes and does not decay. It is a reference figure only — nothing is enforced based on it. Its purpose is to keep a long, low-level pattern visible when no single incident was serious enough to act on.

Score Reading
0 Never triggered a detection
1–20 A few detections, often nothing
21–50 A repeated pattern worth checking
51+ Consistently triggering detections

Heartbeats

The two counts are successful and failed heartbeats for the current session. A few failures over a long session indicates a poor connection. Consistent failures are worth investigating.

Identifiers

Opening a player shows every identifier held for them: license, Discord, Steam, Xbox, CFX.re, IP and hardware tokens. Bans match against these, and fingerprinting compares them.

Copy the Discord identifier into Discord Lookup to see that account’s profile.

Notes

Staff can leave notes on a player. Notes accumulate rather than replace each other, and each records who added it and when.

Use them for context that has nowhere else to live — a warning given, an appeal accepted, a reason someone is being watched. The next person to open the player sees it.

Adding notes in-game requires the managePlayerNotes permission. See Admin menu.

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