The Players page is the record of everyone Asphyxia has seen on the selected server, online or not.
This page covers the player table, what the risk score means, and how to use identifiers and notes.
The table
| Column | Meaning |
|---|---|
| Name | Most recent in-game name |
| Status | Whether the player is connected now |
| Server ID | Current net ID, while online |
| Risk score | Accumulated suspicion, 0–100 |
| Heartbeats | Successful and failed check-ins this session |
Search matches names and licenses. Sort by risk score to find the accounts most worth reviewing.
Risk score
Risk builds up from strikes and does not decay. It is a reference figure only — nothing is enforced based on it. Its purpose is to keep a long, low-level pattern visible when no single incident was serious enough to act on.
| Score | Reading |
|---|---|
| 0 | Never triggered a detection |
| 1–20 | A few detections, often nothing |
| 21–50 | A repeated pattern worth checking |
| 51+ | Consistently triggering detections |
Heartbeats
The two counts are successful and failed heartbeats for the current session. A few failures over a long session indicates a poor connection. Consistent failures are worth investigating.
Identifiers
Opening a player shows every identifier held for them: license, Discord, Steam, Xbox, CFX.re, IP and hardware tokens. Bans match against these, and fingerprinting compares them.
Copy the Discord identifier into Discord Lookup to see that account’s profile.
Notes
Staff can leave notes on a player. Notes accumulate rather than replace each other, and each records who added it and when.
Use them for context that has nowhere else to live — a warning given, an appeal accepted, a reason someone is being watched. The next person to open the player sees it.
Adding notes in-game requires the managePlayerNotes permission. See
Admin menu.