The Players page is your record of everyone Asphyxia has seen — online or not.
The table
| Column | Meaning |
|---|---|
| Name | Their most recent in-game name |
| Status | Whether they’re connected right now |
| Server ID | Their current net ID, while online |
| Risk score | Accumulated suspicion, 0–100 |
| Heartbeats | Successful vs failed check-ins this session |
Search matches names and licenses. Sorting by risk score is the fastest way to find accounts worth reviewing.
Risk score
Risk accumulates from strikes and never decays. It punishes nobody by itself — it’s there so a long, low-level pattern doesn’t disappear just because no single incident was bad enough to act on.
Rough reading:
| Score | Interpretation |
|---|---|
| 0 | Never tripped anything |
| 1–20 | A few detections — often nothing |
| 21–50 | A repeated pattern worth a look |
| 51+ | Consistently tripping detections |
Heartbeats
The two counts are successful and failed heartbeats this session. A handful of failures over a long session is a poor connection. A lot of them, consistently, is worth investigating.
Identifiers
Opening a player shows every identifier Asphyxia holds for them — license, Discord, Steam, Xbox, CFX.re, IP and hardware tokens. This is what bans match against, and what fingerprinting compares.
The Discord identifier is the one to copy into Discord Lookup if you want their profile.
Notes
Staff can leave notes on a player, and they accumulate rather than overwrite — each is stamped with who added it and when.
Use them for the context that doesn’t fit anywhere else: a warning you gave, an appeal you accepted, a reason you’re watching someone. The next person to open this player will see it.
Adding notes in-game needs the managePlayerNotes permission — see
Admin menu.