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Players

Everyone who has played on your server, with risk scores, identifiers and staff notes.

The Players page is your record of everyone Asphyxia has seen — online or not.

The table

Column Meaning
Name Their most recent in-game name
Status Whether they’re connected right now
Server ID Their current net ID, while online
Risk score Accumulated suspicion, 0–100
Heartbeats Successful vs failed check-ins this session

Search matches names and licenses. Sorting by risk score is the fastest way to find accounts worth reviewing.

Risk score

Risk accumulates from strikes and never decays. It punishes nobody by itself — it’s there so a long, low-level pattern doesn’t disappear just because no single incident was bad enough to act on.

Rough reading:

Score Interpretation
0 Never tripped anything
1–20 A few detections — often nothing
21–50 A repeated pattern worth a look
51+ Consistently tripping detections

Heartbeats

The two counts are successful and failed heartbeats this session. A handful of failures over a long session is a poor connection. A lot of them, consistently, is worth investigating.

Identifiers

Opening a player shows every identifier Asphyxia holds for them — license, Discord, Steam, Xbox, CFX.re, IP and hardware tokens. This is what bans match against, and what fingerprinting compares.

The Discord identifier is the one to copy into Discord Lookup if you want their profile.

Notes

Staff can leave notes on a player, and they accumulate rather than overwrite — each is stamped with who added it and when.

Use them for the context that doesn’t fit anywhere else: a warning you gave, an appeal you accepted, a reason you’re watching someone. The next person to open this player will see it.

Adding notes in-game needs the managePlayerNotes permission — see Admin menu.

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