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Strikes

How Asphyxia handles suspicious behaviour that isn't proof of cheating on its own.

Not every detection is conclusive. Some things a cheat does can also happen legitimately — a laggy client can look like a teleport, a scripted stunt can look like a vehicle boost. Banning on the first sign of those would punish innocent players.

Strikes are Asphyxia’s answer. A strike is a recorded warning: it doesn’t disconnect anyone, but it counts, and enough of them in one session ends in a ban.

Severity

Every strike is filed as low, medium, or high, depending on how strongly it points at cheating. Severity controls two things — how many it takes to reach a ban, and how much it raises the player’s risk score.

Severity Strikes to ban Risk added
Low 5 +2
Medium 3 +5
High 2 +10

A single high-severity strike is a strong signal. Five low-severity ones mean a pattern rather than an accident.

They reset each session

Strike counts are per session. When a player disconnects, their running count goes back to zero.

That’s deliberate. The counter exists to catch someone cheating right now — a player who tripped one detection months ago shouldn’t be one step from a ban today.

The strikes themselves are kept permanently. You’ll find every one on the dashboard’s Strikes page, where you can see a player’s full history and mark old entries as resolved.

Risk score

Alongside the session counter, every strike raises a permanent risk score on the player’s record — 0 to 100, and it never decays.

Risk score doesn’t punish anyone by itself. It’s a sorting tool: open the Players page, sort by risk, and the accounts worth reviewing are at the top. A player at 60 has tripped a lot of detections over time, even if they were never quite bad enough to ban.

Reaching the limit

When a player hits the strike limit for any severity, Asphyxia bans them automatically with the reason Maximum Strikes Reached, and the ban details record which severity tipped them over. From there it’s an ordinary ban — it appears in your ban list, on the dashboard, and in your Discord webhook.

Issuing strikes yourself

From the server console:

asphyxia strike 12 high Suspected aimbot

From another resource:

exports.asphyxia:strikePlayer(source, "Suspicious behaviour", "Details here", 2)

Both are covered in more detail under Commands and Exports.

Exempting a player

If a detection keeps striking someone it shouldn’t — a developer testing something, or a scripted event that trips a check — whitelist them against it rather than turning the detection off for everyone. See Whitelisting.

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