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Servers

Connect a game server to your dashboard and manage its credentials.

Everything except billing needs a connected server. This is where you add one.

How the connection works

The dashboard talks to your game server directly, browser to server. Your bans, logs and players never pass through Asphyxia’s infrastructure — the only things that do are license validation and the global banlist.

For that to work, your server’s HTTP port has to be reachable from the internet.

Adding a server

Enter its details

Field What to put
IP address Your server’s public IP
Port Its HTTP/TCP port — usually the same as your game port
Resource name asphyxia, unless you renamed the folder

Copy your credentials

You’ll get a license key, a server ID, and a shared secret. All three go into server.cfg — see Installation.

Start the resource and check

The server should show as online here once it’s running.

The shared secret

The shared secret signs and encrypts everything between your game server and Asphyxia, and authenticates the dashboard to your server. Treat it like a password.

It’s hidden by default; reveal it when you need to copy it. If it leaks, regenerate it — you’ll need to update server.cfg and restart.

Changing the IP

If your server moves, update the IP here. There’s a cooldown between changes, shown on the page — it exists so someone who compromises your account can’t quietly point your license at their own server and keep doing it.

Plan migrations with that in mind, or reach out on Discord if you’re stuck mid-move.

Multiple servers

Add each one separately. Each gets its own credentials, configuration, database and ban list, and the switcher at the top of the sidebar chooses which one every page is showing.

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