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Admin menu

Moderate from in-game — players, bans, strikes, logs, whitelists, and the entity inspector.

Type /asphyxia in-game to open the admin menu. It’s the same data as your web dashboard, without leaving the server.

Getting access

The menu is permission-gated. Add an admin on the dashboard’s Admins page, then give them permissions — at minimum openAdminPanel, or the command does nothing.

Every tab and every button is checked on the server, not in the menu. What you can see reflects what you actually hold; a client that tries to use an action it wasn’t granted is treated as tampered with and banned.

Tabs

Tab Permission What it does
Dashboard (none) Player counts, bans, strikes and recent activity
Players viewPlayers Everyone who’s played, online or not; ban, note, screenshot
Bans viewBans Every ban, with screenshots; lift one with unbanPlayers
Strikes viewStrikes Every strike; resolve with resolveStrikes
Logs viewLogs The audit trail of everything Asphyxia and your admins did
Whitelists viewPlayers Active detection exemptions; manage with whitelistPlayers
Admins viewAdmins Who has access; promote with manageAdmins

Screenshots

With takeScreenshots, the Players tab can capture a connected player’s screen on demand. The request goes through your server, the capture happens on their machine, and the image comes back into the menu.

Every capture is written to your audit log with the name of the admin who took it. This is a moderation tool, not a surveillance one, and the log makes that accountable.

Entity inspector

The inspector answers “what is that?” — for a vehicle nobody can identify, an object that shouldn’t exist, or a prop someone spawned to grief with.

Requires the inspectEntities permission.

Turn it on

Open the menu and click Inspect entity in the top-right. The menu closes and the inspector stays active.

Look at something

Point your crosshair at any entity. It gets an outline, and a prompt appears telling you to press the middle mouse button.

The key is rebindable — find Asphyxia — inspect entity in Settings → Key Bindings → FiveM in the pause menu.

Read the details

Pressing the key opens a dialog with everything about that entity:

Field Meaning
Type Vehicle, Ped or Object
Model The model name — what a blacklist entry needs
Model hash The numeric form, for models with no known name
Coordinates Where it is
Heading Which way it’s facing
Entity ID Its local handle on your machine
Network ID Its server-wide ID, if it’s networked
Health Current and maximum
Owner Which player’s client currently owns it

Networked vs client-side only matters. A networked entity exists for everyone on the server. A client-side one exists only on your machine — often a sign it was spawned locally by a cheat.

Act on it

Copy model name puts the model on your clipboard, ready to paste into a blacklist on the Configuration page.

Delete entity removes it. Networked entities are deleted by the server and the deletion is written to your audit log; client-side ones are removed from your own game only.

Turn it off

Reopen the menu and click Stop inspecting.

Permissions reference

Permission Grants
openAdminPanel Opening the menu at all
bypassDetections Exemption from every detection
viewPlayers The Players and Whitelists tabs
viewBans The Bans tab
viewStrikes The Strikes tab
viewLogs The Logs tab
viewAdmins The Admins tab
banPlayers Banning from the Players tab
unbanPlayers Lifting bans
resolveStrikes Marking strikes resolved
managePlayerNotes Reading and adding player notes
takeScreenshots Capturing a player’s screen
whitelistPlayers Adding and removing detection whitelists
inspectEntities The entity inspector
manageAdmins Promoting other players to admin
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