Type /asphyxia in-game to open the admin menu. It’s the same data as your web
dashboard, without leaving the server.
Getting access
The menu is permission-gated. Add an admin on the dashboard’s
Admins page, then give them permissions — at minimum
openAdminPanel, or the command does nothing.
Every tab and every button is checked on the server, not in the menu. What you can see reflects what you actually hold; a client that tries to use an action it wasn’t granted is treated as tampered with and banned.
Tabs
| Tab | Permission | What it does |
|---|---|---|
| Dashboard | (none) | Player counts, bans, strikes and recent activity |
| Players | viewPlayers |
Everyone who’s played, online or not; ban, note, screenshot |
| Bans | viewBans |
Every ban, with screenshots; lift one with unbanPlayers |
| Strikes | viewStrikes |
Every strike; resolve with resolveStrikes |
| Logs | viewLogs |
The audit trail of everything Asphyxia and your admins did |
| Whitelists | viewPlayers |
Active detection exemptions; manage with whitelistPlayers |
| Admins | viewAdmins |
Who has access; promote with manageAdmins |
Screenshots
With takeScreenshots, the Players tab can capture a connected player’s screen
on demand. The request goes through your server, the capture happens on their
machine, and the image comes back into the menu.
Every capture is written to your audit log with the name of the admin who took it. This is a moderation tool, not a surveillance one, and the log makes that accountable.
Entity inspector
The inspector answers “what is that?” — for a vehicle nobody can identify, an object that shouldn’t exist, or a prop someone spawned to grief with.
Requires the inspectEntities permission.
Turn it on
Open the menu and click Inspect entity in the top-right. The menu closes and the inspector stays active.
Look at something
Point your crosshair at any entity. It gets an outline, and a prompt appears telling you to press the middle mouse button.
The key is rebindable — find Asphyxia — inspect entity in Settings → Key Bindings → FiveM in the pause menu.
Read the details
Pressing the key opens a dialog with everything about that entity:
| Field | Meaning |
|---|---|
| Type | Vehicle, Ped or Object |
| Model | The model name — what a blacklist entry needs |
| Model hash | The numeric form, for models with no known name |
| Coordinates | Where it is |
| Heading | Which way it’s facing |
| Entity ID | Its local handle on your machine |
| Network ID | Its server-wide ID, if it’s networked |
| Health | Current and maximum |
| Owner | Which player’s client currently owns it |
Networked vs client-side only matters. A networked entity exists for everyone on the server. A client-side one exists only on your machine — often a sign it was spawned locally by a cheat.
Act on it
Copy model name puts the model on your clipboard, ready to paste into a blacklist on the Configuration page.
Delete entity removes it. Networked entities are deleted by the server and the deletion is written to your audit log; client-side ones are removed from your own game only.
Turn it off
Reopen the menu and click Stop inspecting.
Permissions reference
| Permission | Grants |
|---|---|
openAdminPanel |
Opening the menu at all |
bypassDetections |
Exemption from every detection |
viewPlayers |
The Players and Whitelists tabs |
viewBans |
The Bans tab |
viewStrikes |
The Strikes tab |
viewLogs |
The Logs tab |
viewAdmins |
The Admins tab |
banPlayers |
Banning from the Players tab |
unbanPlayers |
Lifting bans |
resolveStrikes |
Marking strikes resolved |
managePlayerNotes |
Reading and adding player notes |
takeScreenshots |
Capturing a player’s screen |
whitelistPlayers |
Adding and removing detection whitelists |
inspectEntities |
The entity inspector |
manageAdmins |
Promoting other players to admin |