---
title: "Strikes"
description: "Review suspicious behaviour that didn't warrant an immediate ban."
---

> Documentation Index
> Fetch the complete documentation index at: https://docs.asphyxia.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Strikes

A strike is a recorded warning — behaviour suspicious enough to log, but not
conclusive enough to ban on its own. Enough of them in one session bans the
player automatically. See [Strikes](/anticheat/strikes) for the mechanics.

## The table

| Column | Meaning |
| :--- | :--- |
| Strike ID | Its unique reference |
| Player | Who received it |
| Reason | Which detection fired |
| Severity | Low, medium or high |
| Date | When |
| Status | Unresolved, or resolved |

Filter by severity to cut straight to what matters. Search matches names,
reasons and Strike IDs.

## Reading a strike

Open one and you get the detail the detection recorded — the speed measured,
the distance covered, the model spawned. That's the part that tells you whether
it was real.

A "Vehicle Boost" strike citing 400 km/h in a hatchback is a cheat. One citing
a speed slightly over the limit for a supercar is probably your detection being
a little tight. Adjust it on [Configuration](/website/configuration).

## Resolving

Marking a strike resolved means you've looked at it and decided it needs no
action. It stays on the player's record, but drops out of your unresolved
count.

Resolving does **not** undo anything — it doesn't lower risk score or reverse a
ban. It's a bookkeeping tool so your queue reflects what still needs attention.

Admins can resolve strikes in-game with the `resolveStrikes` permission.

## Patterns worth noticing

**One player, many strikes across sessions.** The session counter resets each
disconnect, so someone can accumulate strikes indefinitely without ever hitting
a ban. Sort by player and look at the totals — this is what risk score is for.

**Many players, one detection.** That's a mis-tuned detection, not an outbreak.
Loosen the threshold.

**A burst of high-severity strikes.** Usually a cheat menu that your detections
catch but don't outright ban. Worth reporting on
[Discord](https://discord.gg/asphyxia).

## Stopping false positives

If a detection keeps striking someone it shouldn't, whitelist that player
against that detection rather than turning it off for everyone — see
[Whitelisting](/anticheat/whitelisting).

Source: https://docs.asphyxia.dev/website/strikes/index.mdx
